2023–2026Talent acquisition from zero at a games scale-up
GOALS
Built and professionalized early-stage recruitment at a seed-to-scale gaming company, partnering with founders on how to grow the team.
- Owned full-cycle hiring for critical roles across game development, C++, art, design and leadership.
- Introduced structured interviewing and data-driven methods from day one.
- Workforce planning, capacity management and skill-gap analysis with leadership.
Full-cycle TA ownership Structured hiring Seed to scale-up
2022Hiring sprint through rapid expansion
Polestar
Senior TA Consultant on Polestar's tech expansion, keeping a global hiring engine moving without lowering the bar.
- Hired 100+ tech specialists and leaders: Node.js, React, TypeScript, .NET Core and AWS.
- Streamlined evaluation workflows to cut time-to-hire in a global setting.
100+ hires Global setting Faster time-to-hire
2020–2021Talent for a retail tech transformation
H&M Group
TA Partner for AI, Analytics & Data at H&M Group, securing the critical talent its tech transformation depended on.
- Scaled engineering and product teams in AI, analytics and data.
- Secured critical specialist talent in a highly competitive market.
AI & data talent Tech transformation Group scale
2018–2020Scaling a fintech from ~60 to 250+ people
Tink
HR Business Partner and TA Partner through Tink's journey from early stage to scale-up — and through its B2C to B2B pivot.
- Scaled the company from ~60 to 250+ employees while reducing agency reliance.
- Coached new managers and gave strategic HR support through the pivot.
~60 → 250+ people Less agency reliance B2C to B2B pivot Watch on YouTube
2011–2018Hiring and leading creatives in AAA gaming
DICE
Line Manager and Recruiter at DICE, hiring and leading the creative talent behind some of the world's biggest games.
- Managed ~40 creatives in Animation, Art and UX, owning compensation, performance and staffing.
- Led hiring through the Battlefield growth phases.
- Built university outreach programs for a steady internship pipeline.
~40 creatives managed Battlefield growth phases 5+ games shipped at DICE and GOALS Want the full role-by-role story?