Portfolio

Projects behind the numbers.

A tour of the team builds and hiring projects that shaped my career — watch the work, then browse the highlights.

GOALS 2023–2026

Talent acquisition from zero at a games scale-up

GOALS

Built and professionalized early-stage recruitment at a seed-to-scale gaming company, partnering with founders on how to grow the team.

  • Owned full-cycle hiring for critical roles across game development, C++, art, design and leadership.
  • Introduced structured interviewing and data-driven methods from day one.
  • Workforce planning, capacity management and skill-gap analysis with leadership.
Full-cycle TA ownership Structured hiring Seed to scale-up
Polestar 2022

Hiring sprint through rapid expansion

Polestar

Senior TA Consultant on Polestar's tech expansion, keeping a global hiring engine moving without lowering the bar.

  • Hired 100+ tech specialists and leaders: Node.js, React, TypeScript, .NET Core and AWS.
  • Streamlined evaluation workflows to cut time-to-hire in a global setting.
100+ hires Global setting Faster time-to-hire
H&M Group 2020–2021

Talent for a retail tech transformation

H&M Group

TA Partner for AI, Analytics & Data at H&M Group, securing the critical talent its tech transformation depended on.

  • Scaled engineering and product teams in AI, analytics and data.
  • Secured critical specialist talent in a highly competitive market.
AI & data talent Tech transformation Group scale
Tink 2018–2020

Scaling a fintech from ~60 to 250+ people

Tink

HR Business Partner and TA Partner through Tink's journey from early stage to scale-up — and through its B2C to B2B pivot.

  • Scaled the company from ~60 to 250+ employees while reducing agency reliance.
  • Coached new managers and gave strategic HR support through the pivot.
~60 → 250+ people Less agency reliance B2C to B2B pivot
Watch on YouTube
DICE 2011–2018

Hiring and leading creatives in AAA gaming

DICE

Line Manager and Recruiter at DICE, hiring and leading the creative talent behind some of the world's biggest games.

  • Managed ~40 creatives in Animation, Art and UX, owning compensation, performance and staffing.
  • Led hiring through the Battlefield growth phases.
  • Built university outreach programs for a steady internship pipeline.
~40 creatives managed Battlefield growth phases 5+ games shipped at DICE and GOALS

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